STARFLIGHT 2

Trade Routes of the Cloud Nebula

Trade. Explore. Discover the truth about the Spemin.

1989

Play Starflight 2

The enhanced sequel with VGA graphics, deeper trading mechanics, and new alien civilizations to encounter in the Cloud Nebula.

  • VGA graphics
  • Expanded trading
  • 8 alien races
  • New mysteries
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About Starflight 2

Set years after the events of the original Starflight, humanity has established a thriving presence in the galaxy. But a new threat emerges from the Cloud Nebula, and you're the captain tasked with uncovering its mysteries.

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VGA Graphics

Enhanced 256-color visuals bring the galaxy to life like never before.

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Trade Routes

A robust trading system with supply and demand across star systems.

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New Aliens

Meet the G'Nunk, Dweenle, Tandelou, and other strange civilizations.

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Cloud Nebula

Explore a mysterious region of space with ancient secrets.

Key Differences from Starflight 1

Graphics: EGA (16 colors) → VGA (256 colors)
Trading: Basic selling → Full commodity trading system
Aliens: New races including G'Nunk, Dweenle, Tandelou Eshvey/Eshvara
Story: The Spemin are now the main antagonists
Crew: Can now hire alien crew members from friendly races
Fuel: Shyneum replaces Endurium as the primary fuel source

Alien Races

The Cloud Nebula is home to several unique civilizations.

Tandelou Eshvey Friendly

Peaceful religious beings who worship the "Holy Ones." They're generally helpful and can provide valuable information.

Tandelou Eshvara Neutral

The warrior sect of the Tandelou, more aggressive than their peaceful cousins but can be reasoned with.

G'Nunk Friendly

Primitive but friendly aliens. They're simple-minded but mean well and can be helpful trading partners.

Dweenle Neutral

Merchant race focused on trade and profit. Their relationships depend on business dealings.

Spemin Hostile

Former cowards from SF1 are now a major threat! They've acquired advanced technology and pose a serious danger.

Humna Humna Neutral

Strange beings obsessed with acquiring "Bloxes." Their behavior is unpredictable but generally non-aggressive.

Flux Route Planner

Enter start and destination coordinates to find the shortest path using continuum fluxes.

Colony Planet Finder

Enter your coordinates to find the 5 closest colonizable planets.

Trading Guide

Master the art of interstellar commerce in the Cloud Nebula.

Standard Trade Values (STV)

Amusoballs1,000
Blue Ale1,200
Charm Babies1,400
Data Crystals1,500
Delightful Fungus Chews1,000
Dreamgrids1,400
Firegems1,000
Godmasks1,000
Grow Goo1,400
Harmony Stones1,500
Important Secrets1,200
Livelong1,400
Mip Fur1,300
Nutripods1,100
Phase Inductors1,400
Screech Harps1,500
Shimmer Cloth1,000
Singing Beetles1,200
Tandelouvian Happy Juice1,000
Haggling Price Ranges
Economy Buying Selling
Depressed 50-100% STV 50-100% STV
Level/Stable 70-130% STV 70-130% STV
Inflated 100-150% STV 100-150% STV

Specialty goods: Buy at 50-120% STV, Sell at 120-200% STV (economy doesn't affect specialty prices)

Named Trade Routes

Beginner Route (Start Here!) ~21,000 SP profit
The perfect first trade route for new captains. Safe, profitable, and teaches the basics of SF2 trading. Click to see flux travel routes!
1(35,69) P2Tandelou EshvaraBUY Happy Juice
2(125,95) P1TeeelveeeSELL → BUY Singing Beetles
3(54,104) P1TarnSELL → BUY Screech Harps
4(64,6) P2MbeSELL Screech Harps
5(35,73) P1StarportUpgrade & Repeat!
Detailed Travel Routes
🚀 Starport (35,73) → Direct travel → (35,69) P2 ~4 units
Stop 1: Tandelou Eshvara — BUY Happy Juice
They barter a lot — push the price down! Fill your cargo hold.
🚀 (35,69) → (33,70) → FLUX → (70,82) → (71,82) → FLUX → (100,107) → (125,95) ~31 units (saves 63!)
Stop 2: Teeelveee — SELL Happy Juice → BUY Singing Beetles
No bartering, fast in/out. Also buy Livelong for later. Inside Cloud — don't linger with humans!
🚀 (125,95) → (100,107) → FLUX → (71,82) → (54,104) ~56 units (saves 16)
Stop 3: Tarn — SELL Singing Beetles → BUY Screech Harps
They barter a lot. Economy is inflated but still worth it.
🚀 (54,104) → (70,83) → FLUX → (68,16) → (64,6) ~37 units (saves 61!)
Stop 4: Mbe — SELL Screech Harps
They barter a lot and pay very well. Cash out here!
🚀 (64,6) → (68,16) → FLUX → (70,83) → (35,73) ~47 units (saves 26)
Stop 5: Starport — Upgrade engines, cargo pods, training
Then run the loop again! Each run gets more profitable.
Total: ~175 units using fluxes vs ~340 direct — saves ~165 units!
Circle Route ~22,000 SP profit
1(184,148) P3AeoruiiaeoBuy Mip Fur
2(181,197) P3NathracchSell → Buy Important Secrets
3(239,216) P3Humna HumnaSell → Buy Data Crystals
4(214,178) P4Kher (days 11-20)Sell → Buy Dreamgrids
5(184,148) P3AeoruiiaeoSell Dreamgrids
Detailed Travel Routes
Stop 1: Aeoruiiaeo (184,148) P3 — BUY Mip Fur
🚀 (184,148) → Direct travel → (181,197) ~49 units
Stop 2: Nathracch — SELL Mip Fur → BUY Important Secrets
No bartering — take their price.
🚀 (181,197) → (126,211) → FLUX → (99,197) → (98,197) → FLUX → (156,47) ... or direct ~60 units direct
Stop 3: Humna Humna (239,216) — SELL Secrets → BUY Data Crystals
They barter a lot.
🚀 (239,216) → (245,216) → FLUX → (230,182) → (214,178) ~24 units (saves 44!)
Stop 4: Kher (days 11-20 only!) — SELL Data Crystals → BUY Dreamgrids
No bartering. Check calendar — Kher only trades days 11-20!
🚀 (214,178) → (215,171) → FLUX → (181,154) → (184,148) ~7 units (saves 23!)
Stop 5: Aeoruiiaeo — SELL Dreamgrids
They love Dreamgrids! Will unlock Field Stunner for sale.
Total: ~140 units with fluxes — Completes a loop back to start!
Two-Headed Route ~21,000 SP profit
1(35,69) P2Tandelou EshvaraBuy Happy Juice
1(199,82) P2Ch-Q-Tss-T(Alt) Buy Shimmer Cloth
2(125,95) P1TeeelveeeSell → Buy Singing Beetles
3(54,104) P1TarnSell → Buy Screech Harps
4(64,6) P2MbeSell Screech Harps
Detailed Travel Routes
Option A: Tandelou Eshvara (35,69) P2 — BUY Happy Juice
Barter a lot — they'll go low!
Option B: Ch-Q-Tss-T (199,82) P2 — BUY Shimmer Cloth
Alternate start point on the other side of the map.
🚀 From Tandelou: (35,69) → (33,70) → FLUX → (70,82) → (71,82) → FLUX → (100,107) → (125,95) ~31 units
Stop 2: Teeelveee — SELL → BUY Singing Beetles
Inside Cloud Nebula — limit time if you have humans!
🚀 (125,95) → (100,107) → FLUX → (71,82) → (54,104) ~56 units
Stop 3: Tarn — SELL Singing Beetles → BUY Screech Harps
🚀 (54,104) → (70,83) → FLUX → (68,16) → (64,6) ~37 units
Stop 4: Mbe — SELL Screech Harps (cash out!)
Note: Same as Beginner Route without the Starport loop. Two start options!
Short Route ~20,000 SP profit
1(131,7) P4NelsonsBuy Charm Babies
2(161,53) P1DjaboonSell → Buy Firegems
3(237,88) P2Humna HumnaSell Firegems
Detailed Travel Routes
Stop 1: Nelsons (131,7) P4 — BUY Charm Babies
Depressed economy = great buying prices! Barter a little.
🚀 (131,7) → (134,21) → FLUX → (153,51) → (161,53) ~25 units (saves 30!)
Stop 2: Djaboon — SELL Charm Babies → BUY Firegems
No bartering — take their price. In a nebula — shields don't work!
🚀 (161,53) → (160,65) → FLUX → (173,68) → (157,67) → FLUX → (239,79) → (237,88) ~32 units (saves 50!)
Stop 3: Humna Humna — SELL Firegems
Inflated economy + they barter a lot = maximize your sale price!
Total: ~57 units with fluxes vs ~137 direct — Quick 3-stop route!
Nga Seng Route ~19,000 SP profit
1(184,148) P3AeoruiiaeoBuy Mip Fur
2(201,105) P4Nga-Seng-KlerSell → Buy Blue Ale
3(203,106) P3Nga-Seng-DiulSell → Buy Grow Goo
4(242,164) P1Drafii BastiiSell Grow Goo
Detailed Travel Routes
Stop 1: Aeoruiiaeo (184,148) P3 — BUY Mip Fur
Barter a little.
🚀 (184,148) → (181,154) → FLUX → (215,171) → Direct to (201,105) ~70 units
Stop 2: Nga-Seng-Kler — SELL Mip Fur → BUY Blue Ale
They love Harmony Stones too. Depressed economy, barter a lot!
🚀 (201,105) → Direct travel → (203,106) ~2 units
Stop 3: Nga-Seng-Diul — SELL Blue Ale → BUY Grow Goo
They desperately want Blue Ale! Depressed economy, barter a lot.
🚀 (203,106) → Direct travel → (242,164) ~70 units
Stop 4: Drafii Bastii — SELL Grow Goo
Unlocks Planetary Teleporter for purchase!
Note: Nga-Seng-Kler and Diul are neighbors — easy loop between them!
Downspin Route ~15,000 SP profit
1(1,24) P5Lieu VandishBuy Fungus Chews
2(93,37) P5Humna HumnaSell → Buy Data Crystals
3(159,30) P2G'NunkSell → Buy Phase Inductors
4(216,45) P3Humna HumnaSell Phase Inductors
Detailed Travel Routes
Stop 1: Lieu Vandish (1,24) P5 — BUY Delightful Fungus Chews
Depressed economy = cheap buying! Barter a little.
🚀 (1,24) → (29,54) → FLUX → (93,28) → (93,37) ~45 units (saves 50!)
Stop 2: Humna Humna — SELL Fungus Chews → BUY Data Crystals
Level economy, barter a lot.
🚀 (93,37) → (93,28) → FLUX → (29,54)... or direct (66 units) ~66 units direct
Stop 3: G'Nunk — SELL Data Crystals → BUY Phase Inductors
No bartering. Must befriend G'Nunk first (defeat ~20 ships)!
🚀 (159,30) → (153,51) → FLUX → (134,21) → ... → (153,53) → FLUX → (206,5) → (216,45) ~65 units (saves ~20)
Stop 4: Humna Humna — SELL Phase Inductors
Depressed economy, barter a lot. Also sells Flux Scanner!
Warning: G'Nunk are hostile until you defeat ~20 of their ships!
Cross Cloud Route ~17,000 SP profit
1(131,7) P4NelsonsBuy Charm Babies
2(161,53) P1DjaboonSell → Buy Amusoballs
3(91,211) P5DweenleSell → Buy Nutripods
4(7,151) P1Humna HumnaSell → Buy Data Crystals
5(214,178) P4Kher/ArlaSell Data Crystals
Detailed Travel Routes
Stop 1: Nelsons (131,7) P4 — BUY Charm Babies
🚀 (131,7) → (134,21) → FLUX → (153,51) → (161,53) ~25 units
Stop 2: Djaboon — SELL Charm Babies → BUY Amusoballs
In a nebula — shields don't work!
🚀 (161,53) → (156,47) → FLUX → (98,197) → (91,211) ~22 units (saves 150+!)
Stop 3: Dweenle — SELL Amusoballs → BUY Nutripods
Depressed economy, barter a little. Dweenle are... gloomy.
🚀 (91,211) → (99,197) → FLUX → (126,211) → ... → (4,155) → FLUX → (25,151) → (7,151) ~80 units
Stop 4: Humna Humna — SELL Nutripods → BUY Data Crystals
Inflated economy, barter a lot.
🚀 (7,151) → (69,82) → FLUX → (181,153) → (181,154) → FLUX → (215,171) → (214,178) ~70 units (saves 140!)
Stop 5: Kher/Arla — SELL Data Crystals
Kher (days 11-20) or Arla (days 21-30). Avoid Ng phase (days 1-10)!
Note: Long route crossing the map, but huge flux savings!

Trader Database

Search for traders by name, goods they buy/sell, or find nearest traders to your location.

Specialty Items (Artifacts)

System Scanner 18,000 Tandelou Eshvey (sell Godmasks first)
Encounter Scanner 19,000 Humna Humna (237,88)
Flux Scan 20,000 Humna Humna (216,45)
Field Stunner 20,000 Aeoruiiaeo (sell Dreamgrids first)
Psychic Probe 20,500 Kher (days 11-20 only)
Planetary Teleporter 15,000 Drafii Bastii (sell Grow Goo first)
Shield Nullifier 21,000 G'Nunk crew exchange
Mineral Drone 21,000 (101,85) P1 at 49S x 25E

Walkthrough

Step-by-step guide to completing Starflight 2.

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Coming Soon

A comprehensive walkthrough covering the main story, side quests, and secrets will be added here.

Quick Tips

Shyneum is Fuel: Unlike Endurium in SF1, Shyneum is your primary fuel source. Collect it from planets and buy it at starports.
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Talk to Everyone: Communication is key. Many races have valuable intel if you ask the right questions.
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Trade Early: Start trading as soon as possible. It's the fastest way to earn money in SF2.
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Beware the Spemin: They're not the pushovers they were in SF1. They have real weapons now!

Original game by Binary Systems (1989) • Published by Electronic Arts

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